Cut for light.
Sapphire Quest is a free puzzle arcade built around cut stones. Line up three, set off a cascade, and see how much brilliance you can pull out of sixty seconds.
No money changes hands here. Not at the start, not at the end, not ever.
A game, not a wager.
Everything on Sapphire Quest is played for a score called brilliance. Brilliance is not currency. It cannot be bought, sold, traded, cashed out or exchanged for anything at all. There is no gambling on this site, no deposits, no withdrawals, and nothing you can spend real money on.
Three good reasons to stay
for the next sixty seconds.
Puzzles with a pulse
Match-three that rewards planning, not luck. Chain your clears and the board pays you more for every cascade you set off.
A bench worth climbing
Your best cut goes on the bench next to everyone else's. It's a bragging board and nothing more — no ranks to buy, no season passes.
No wallet in sight
No card fields, no coin packs, no timers you can pay to skip. Open a tab, play, close the tab. That's the whole business model.
Facet Cascade
Six cuts of stone on an eight-by-eight tray. Swap two neighbours to line up three or more, and watch the tray collapse into itself. Every chain reaction multiplies what the clear is worth, so the patient cut always beats the fast one.
One minute per round. Best of your own scores is kept on this device.
How a cut works.
Open the tray
Pick a game from the vault and press start. No sign-up, no download, no email. The tray loads in your browser.
Work the stones
Swap neighbouring stones to line up three or more. Clears drop new stones in from above, and those can clear too.
Grade your cut
When the minute runs out you get a brilliance score. Beat your own and it lands on the bench.
Sixty seconds is a very short time
and a very long time.
Find out which one it is for you.
Every game here is free, and always will be.
One title is playable today. The rest are on the bench being cut. Nothing in this vault has ever taken a payment, and nothing in it ever will.
Facet Cascade
Match-three on an 8×8 tray. Chain your clears for a multiplier and chase the sixty-second high.
Start a cut ▸Loupe
Spot the single flawed stone in a tray of perfect ones. Gets meaner every round.
Not yetRough & Ready
A daily word puzzle for gem cutters. One rough stone, six guesses.
Not yetTable & Pavilion
Two players, one tray, alternating turns. A social duel with no stakes attached.
Not yetInclusion
A tile-sliding puzzle where the picture is a stone and the flaw keeps moving.
Not yetCarat Count
Quick-fire mental arithmetic dressed up as a weighing bench. Ninety seconds.
Not yetFacet Cascade
Swap two neighbouring stones to line up three or more of the same cut. Clears cascade — and every cascade in a chain is worth more than the last.
Tap or click a stone, then tap a neighbour to swap. Keyboard: focus the tray, move with the arrow keys, select and swap with Enter.
Top cuts.
A friendly board. Play Facet Cascade and your best cut drops in beside the others.
| Rank | Cutter | Brilliance |
|---|
Names shown are illustrative sample data. Brilliance is a score, not a balance, and carries no value.
How we run the tray.
01 Swaps
You may swap any two stones that share an edge. Diagonal swaps aren't allowed. If a swap doesn't line up three or more matching cuts, the stones slide back and nothing happens.
02 Clears and cascades
Three or more matching cuts in a row or column clear together. Stones above fall to fill the gap and fresh ones drop in from the top. If those landings form new lines, they clear too — that's a cascade, and each step in the chain is worth more than the one before it.
03 Dead trays
If no legal swap can produce a line, the tray reshuffles itself. You don't lose time or brilliance when that happens.
04 The clock
A cut runs for sixty seconds. Cascades that are still resolving when the clock hits zero are counted before the score is final.
05 Fair play
Please don't script the tray or tamper with scores. It's a board with no prizes on it, so there's genuinely nothing to win by cheating — but we'll clear obviously fabricated entries anyway.
Free, and here's why that's not a trick.
People are right to be suspicious of the word "free". Here's exactly what happens when you play.
01 You open a game
The game runs in your browser. Nothing installs, and no account is required to play. If you make one, it exists only so your brilliance can follow you between devices.
02 You play for a score
Brilliance is the only thing you accumulate. It isn't a wallet, a balance, or a currency. There is no shop, no top-up, no premium tray and no way to convert a score into anything else.
03 Nothing is charged
We don't take payment details, because there is nothing to charge for. Facet & Fire Interactive is a small studio funded by contract work; Sapphire Quest is the thing we build in between.
04 Your data stays small
Essential storage keeps your best score on your own device. Optional analytics tells us which games people actually finish. Decline the analytics and every game behaves identically.
A small studio with an obsession about light.
Sapphire Quest is made by five people in a converted workshop in Valletta, above a jeweller who has been cutting stones on the same bench since 1979.
We started as a team building interfaces for other people. The gem thing came from our neighbour downstairs, who let us watch him work and explained why a round brilliant has exactly fifty-eight facets — thirty-three above the girdle and twenty-five below — and why moving one of them by half a degree ruins the whole stone. That felt like game design. So we made a game.
The rule we set on day one was that nobody would ever be asked for money. Not a coin pack, not a battle pass, not a "remove ads" button. It narrows what we can build, and we think it makes the thing we do build better. A puzzle that isn't trying to sell you anything can just be a good puzzle.
◆ Who we are
- Mira Calleja — studio lead, ex-interface designer, the one who talks to the jeweller.
- Tomas Reinhardt — game systems, cascade maths, professional pessimist about scoring curves.
- Yuki Aoyama — art direction and every stone silhouette on the tray.
- Sam Okonjo — front-end, accessibility, and the reason the tray works with a keyboard.
- Priya Raman — community, support inbox, and the person who reads every message.
◆ The operator
Sapphire Quest is operated by Facet & Fire Interactive Ltd., registered in Malta (company no. C-114872), 14 Old Bakery Street, Valletta VLT 1450.
Sample site — company details, staff and address on this page are invented for demonstration.
Things people ask.
Is it really free?
Yes. There is no purchase, no subscription, no optional payment and no advertising tier. You will never be asked for card details, because there is nothing here to charge for.
Can I win money or prizes?
No. Sapphire Quest is entertainment only. Brilliance is a score with no cash value that can never be redeemed, withdrawn, transferred or exchanged for money, goods or prizes of any kind.
Is this gambling?
No. Nothing is staked and nothing can be won. Every game is a puzzle or a score challenge — closer to a crossword than to anything you'd find in a betting shop.
Do I need an account?
No. Every game is playable straight away. An account exists only so your brilliance can follow you from your phone to your laptop, and accounts are limited to players aged 16 and over.
How old do I need to be?
The games are suitable for players aged roughly 13 and up. Creating an account requires you to be at least 16.
Do I have to download anything?
No. Everything runs in a normal browser on a phone, tablet or computer.
How does the bench work?
Your best Facet Cascade score is stored in your own browser and shown alongside a set of sample entries. It's a for-fun ranking with nothing attached to it.
Why does my score disappear sometimes?
Because it lives in your browser's local storage. Clearing your browsing data, using private mode, or switching device will reset it.
Can I suggest a game?
Please do. Use the contact page — Priya reads all of it, and roughly one idea in ten ends up on the wall in the studio.
Something's broken. What now?
Tell us what you were doing, which browser you're using and what happened instead. Bug reports with those three things get fixed roughly five times faster.
Say something.
Bugs, ideas, corrections to our gemology — all welcome.
hello@sapphirequest.xyz
Support
support@sapphirequest.xyz — we aim to reply within two working days.
Press
press@sapphirequest.xyz
Post
Facet & Fire Interactive Ltd.
14 Old Bakery Street
Valletta VLT 1450, Malta
Sample site — these addresses are placeholders.
Keep it a good hour, not a lost one.
There's no money at stake on Sapphire Quest, but a sixty-second game can still eat an afternoon. A few things we actually believe:
◆ Set an end before you start
"Three cuts and I'm done" works far better than deciding halfway through. The tray will always be here.
◆ Rest your eyes
Fast puzzle games are hard on the eyes. Every twenty minutes, look at something twenty feet away for twenty seconds.
◆ A score is not a scoreboard for you
Brilliance measures one minute of pattern-spotting. It doesn't measure you. If a bad cut is genuinely annoying you, that's the moment to close the tab.
◆ If it stops being fun
Stop. That's the whole rule. If play is crowding out sleep, work, or people you'd rather be with, talk to someone you trust or to your doctor — that's true of any hobby, ours included.
Terms of use.
Version 1.0 · Last updated 20 August 202601 Entertainment only
Sapphire Quest ("the site") is a social gaming service provided for entertainment. All games are free. Scores, including brilliance, have no monetary value, are not currency, and cannot be purchased, sold, redeemed, withdrawn, transferred or exchanged for money, goods, services or prizes. The site offers no gambling and no opportunity to win anything of value.
02 Who may use the site
The games are recommended for players aged 13 and over. Registered accounts require you to be at least 16, or the minimum age for consent to data processing in your country if that is higher. By creating an account you confirm you meet that requirement.
03 Accounts
You are responsible for keeping your account details to yourself. Tell us promptly if you think someone else has access. We may suspend or close accounts used to disrupt the service, harass other players, or fabricate scores.
04 Scores
Brilliance is a licence to display a number next to your name. It remains ours, and we may adjust, reset or recalculate it — for example when scoring rules change or when an entry is obviously fabricated. Loss of brilliance is not a loss of property and is not compensable.
05 Acceptable use
Use the site lawfully. Don't script the games, probe or overload the service, scrape it at volume, reverse-engineer it, or use it to harass anyone. Don't upload anything to shared spaces that you wouldn't want read aloud in the studio.
06 Our content
The games, artwork, stone silhouettes, text and code are owned by Facet & Fire Interactive Ltd. You may play them and share screenshots. You may not redistribute or sell them.
07 Fiction
Characters, houses and workshops in our games are invented. Any resemblance to real people or organisations is coincidental.
08 Availability
We may change, pause or retire games at any time. We aim to keep the site up, but it is provided "as is" without warranties of any kind.
09 Liability
To the fullest extent permitted by law, Facet & Fire Interactive Ltd. is not liable for indirect or consequential loss arising from use of a free entertainment service. Nothing here limits liability that cannot lawfully be limited.
10 Changes and law
We may update these terms; the version date above will change and material changes will be announced on the site. These terms are governed by the laws of Malta.
11 Contact
Questions about these terms: hello@sapphirequest.xyz
Privacy policy.
Version 1.0 · Last updated 20 August 202601 Who we are
The controller is Facet & Fire Interactive Ltd., 14 Old Bakery Street, Valletta VLT 1450, Malta. Reach us at privacy@sapphirequest.xyz.
02 What we collect
Playing without an account collects no personal data on our servers. Your best score sits in your browser's local storage on your own device. If you create an account, we store a display name, an email address and a hashed password. If you email us, we keep the message so we can reply.
03 Why
To run the games and keep your score with you (contract), to keep the service working and free of abuse (legitimate interests), and — only if you agree — to understand which games people finish (consent).
04 Analytics
Optional and off until you accept. It records aggregate events such as "a cut was completed", never the content of your messages. Decline it and every game behaves identically.
05 Fonts and third parties
Typefaces load from Google Fonts, which receives your IP address as part of serving them. A self-hosted build removes that. We use no advertising networks and sell no data — there is no data here worth selling.
06 How long we keep things
Local scores stay until you clear your browser. Account data stays until you delete the account. Support email is kept for two years.
07 Your rights
You may request access, correction, deletion, restriction, portability, or object to processing based on legitimate interests. Write to privacy@sapphirequest.xyz and we'll answer within a month. You can also complain to your local data protection authority.
08 Children
Accounts are for players aged 16 and over. We don't knowingly hold account data for anyone younger; if we learn we have, we delete it.
09 Changes
Updates appear here with a new version date, and anything material is announced on the site.
Cookies and storage.
Version 1.0 · Last updated 20 August 2026Two categories, and only one of them is optional.
01 Essential storage
Keeps your best score, your cookie choice, and your sound preference on this device. It never leaves your browser and cannot be switched off without breaking the games.
02 Analytics — optional
Counts things like how many cuts get finished, so we know which games are working. Off until you accept, and revocable at any time by clearing site data.
03 What we don't use
No advertising cookies. No cross-site trackers. No fingerprinting. No third-party marketing pixels.
04 Changing your mind
Clear this site's data in your browser settings and the choice prompt reappears on your next visit.
Accessibility.
We aim at WCAG 2.2 AA. We're not all the way there, and we'd rather say so than claim otherwise.
◆ What works today
- Facet Cascade is fully playable with a keyboard: arrow keys to move, Enter to select and swap.
- Every stone has its own silhouette, so the tray reads without relying on colour.
- Animation is reduced automatically when your system asks for less motion.
- Focus is always visible, and text meets contrast targets against the background.
◆ What doesn't, yet
- Screen reader announcements during cascades are terse and being rewritten.
- The tray has no larger-stone mode for low vision. It's next on the list.
◆ Tell us
If something blocks you, write to access@sapphirequest.xyz. Accessibility bugs go to the front of the queue.
That page isn't in the vault.
The link may be old, or we may have cut it. Either way, there's a tray waiting.